wine-commits@list.winehq.org
August 2025
- 1 participants
- 225 discussions
[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/ir: Use iterators in vsir_program_insert_alpha_test().
by Henri Verbeet (@hverbeet) Aug. 7, 2025
by Henri Verbeet (@hverbeet) Aug. 7, 2025
Aug. 7, 2025
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader: Cleanup the vsir program on vsir_program_transform_early() failure in vsir_parse().
by Henri Verbeet (@hverbeet) Aug. 7, 2025
by Henri Verbeet (@hverbeet) Aug. 7, 2025
Aug. 7, 2025
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader: Add descriptors from SAMPLE instructions if necessary.
by Henri Verbeet (@hverbeet) Aug. 7, 2025
by Henri Verbeet (@hverbeet) Aug. 7, 2025
Aug. 7, 2025
1
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[Git][wine/wine][master] 2 commits: vccorlib140: Add Platform::Details::InitializeData semi-stub.
by Alexandre Julliard (@julliard) Aug. 7, 2025
by Alexandre Julliard (@julliard) Aug. 7, 2025
Aug. 7, 2025
1
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[Git][wine/wine][master] light.msstyles: Make toolbar button background transparent at the center.
by Alexandre Julliard (@julliard) Aug. 7, 2025
by Alexandre Julliard (@julliard) Aug. 7, 2025
Aug. 7, 2025
1
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[Git][wine/wine][master] 12 commits: dxcore: Reset the factory object on destruction.
by Alexandre Julliard (@julliard) Aug. 7, 2025
by Alexandre Julliard (@julliard) Aug. 7, 2025
Aug. 7, 2025
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[Git][wine/wine][master] widl: Get the version attribute from the typelib.
by Alexandre Julliard (@julliard) Aug. 7, 2025
by Alexandre Julliard (@julliard) Aug. 7, 2025
Aug. 7, 2025
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[Git][wine/wine][master] 7 commits: opengl32: Don't generate wrapper declarations for functions implemented on PE side.
by Alexandre Julliard (@julliard) Aug. 7, 2025
by Alexandre Julliard (@julliard) Aug. 7, 2025
Aug. 7, 2025
1
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[Git][wine/wine-staging][master] Updated vkd3d-latest patchset
by Alistair Leslie-Hughes (@alesliehughes) Aug. 6, 2025
by Alistair Leslie-Hughes (@alesliehughes) Aug. 6, 2025
Aug. 6, 2025
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/ir: Use iterators in vsir_program_remove_dead_code().
by Henri Verbeet (@hverbeet) Aug. 6, 2025
by Henri Verbeet (@hverbeet) Aug. 6, 2025
Aug. 6, 2025
1
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[Git][wine/wine][master] 6 commits: winedmo: Avoid seeking past the end of stream.
by Alexandre Julliard (@julliard) Aug. 6, 2025
by Alexandre Julliard (@julliard) Aug. 6, 2025
Aug. 6, 2025
1
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[Git][wine/wine][master] widl: Fix crash while replacing type parameters for arrays.
by Alexandre Julliard (@julliard) Aug. 6, 2025
by Alexandre Julliard (@julliard) Aug. 6, 2025
Aug. 6, 2025
1
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[Git][wine/wine][master] winebus: Do not touch autocenter on device init and device reset.
by Alexandre Julliard (@julliard) Aug. 6, 2025
by Alexandre Julliard (@julliard) Aug. 6, 2025
Aug. 6, 2025
1
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[Git][wine/wine][master] 4 commits: winebus: Better separate hidraw from evdev in udev_add_device.
by Alexandre Julliard (@julliard) Aug. 6, 2025
by Alexandre Julliard (@julliard) Aug. 6, 2025
Aug. 6, 2025
1
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[Git][wine/wine][master] 7 commits: opengl32: Use generated wow64 thunk for wglMakeCurrent.
by Alexandre Julliard (@julliard) Aug. 6, 2025
by Alexandre Julliard (@julliard) Aug. 6, 2025
Aug. 6, 2025
1
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[Git][wine/wine][master] 7 commits: mshtml: Add create_node fallback to cloneNode.
by Alexandre Julliard (@julliard) Aug. 6, 2025
by Alexandre Julliard (@julliard) Aug. 6, 2025
Aug. 6, 2025
1
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[Git][wine/wine][master] po: Update Polish translation.
by Alexandre Julliard (@julliard) Aug. 6, 2025
by Alexandre Julliard (@julliard) Aug. 6, 2025
Aug. 6, 2025
1
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[Git][wine/wine][master] po: Update Lithuanian translation.
by Alexandre Julliard (@julliard) Aug. 6, 2025
by Alexandre Julliard (@julliard) Aug. 6, 2025
Aug. 6, 2025
1
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[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/ir: Use iterators in vsir_program_ensure_diffuse().
by Henri Verbeet (@hverbeet) Aug. 6, 2025
by Henri Verbeet (@hverbeet) Aug. 6, 2025
Aug. 6, 2025
1
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[Git][wine/vkd3d][master] 2 commits: tests/d3d12: Check whether the d3d12 device supports geometry shaders.
by Henri Verbeet (@hverbeet) Aug. 6, 2025
by Henri Verbeet (@hverbeet) Aug. 6, 2025
Aug. 6, 2025
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/hlsl: Allocate groupshared registers.
by Henri Verbeet (@hverbeet) Aug. 5, 2025
by Henri Verbeet (@hverbeet) Aug. 5, 2025
Aug. 5, 2025
1
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[Git][wine/vkd3d][master] 4 commits: tests/hlsl: Add a few extra structured buffer matrix load + swizzle tests.
by Henri Verbeet (@hverbeet) Aug. 5, 2025
by Henri Verbeet (@hverbeet) Aug. 5, 2025
Aug. 5, 2025
1
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[Git][wine/wine][master] 3 commits: mfplat/tests: Add NV12 650 x 850 to image_size_tests.
by Alexandre Julliard (@julliard) Aug. 5, 2025
by Alexandre Julliard (@julliard) Aug. 5, 2025
Aug. 5, 2025
1
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[Git][wine/wine][master] 7 commits: widl: Use a structure for the version attribute.
by Alexandre Julliard (@julliard) Aug. 5, 2025
by Alexandre Julliard (@julliard) Aug. 5, 2025
Aug. 5, 2025
1
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[Git][wine/wine][master] d3d11: Return S_OK for d3d11_device_RegisterDeviceRemovedEvent().
by Alexandre Julliard (@julliard) Aug. 5, 2025
by Alexandre Julliard (@julliard) Aug. 5, 2025
Aug. 5, 2025
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