Conor McCarthy : vkd3d-shader/dxil: Implement the DXIL GEP instruction.
by Alexandre Julliard Nov. 22, 2023
by Alexandre Julliard Nov. 22, 2023
Nov. 22, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Introduce a value type for immediate constant buffers.
by Alexandre Julliard Nov. 22, 2023
by Alexandre Julliard Nov. 22, 2023
Nov. 22, 2023
1
0
Conor McCarthy : vkd3d-shader: Delete unused struct list from struct vkd3d_shader_indexable_temp.
by Alexandre Julliard Nov. 22, 2023
by Alexandre Julliard Nov. 22, 2023
Nov. 22, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement default address space global variables.
by Alexandre Julliard Nov. 22, 2023
by Alexandre Julliard Nov. 22, 2023
Nov. 22, 2023
1
0
Alfred Agrell : winegstreamer: Store duration in the duration field.
by Alexandre Julliard Nov. 21, 2023
by Alexandre Julliard Nov. 21, 2023
Nov. 21, 2023
1
0
Nov. 21, 2023
1
0
Eric Pouech : msvcrt: Allocate environment variables in separate allocation chunks.
by Alexandre Julliard Nov. 21, 2023
by Alexandre Julliard Nov. 21, 2023
Nov. 21, 2023
1
0
Francois Gouget : advapi32/tests: Fix a service stop race condition.
by Alexandre Julliard Nov. 21, 2023
by Alexandre Julliard Nov. 21, 2023
Nov. 21, 2023
1
0
Nov. 21, 2023
1
0
Nov. 21, 2023
1
0