Nov. 20, 2023
1
0
Nov. 20, 2023
1
0
Giovanni Mascellani : vkd3d-shader/ir: Correctly compute the TEMP count after hull shader flattening.
by Alexandre Julliard Nov. 20, 2023
by Alexandre Julliard Nov. 20, 2023
Nov. 20, 2023
1
0
Jacek Caban : include: Use GCC-style attributes and builtins on Clang MSVC target.
by Alexandre Julliard Nov. 20, 2023
by Alexandre Julliard Nov. 20, 2023
Nov. 20, 2023
1
0
Jacek Caban : vkd3d-shader/dxbc: Use return type to return result from read_u32 and read_float.
by Alexandre Julliard Nov. 20, 2023
by Alexandre Julliard Nov. 20, 2023
Nov. 20, 2023
1
0
Giovanni Mascellani : vkd3d-shader/ir: Validate IFC instructions.
by Alexandre Julliard Nov. 20, 2023
by Alexandre Julliard Nov. 20, 2023
Nov. 20, 2023
1
0
Giovanni Mascellani : vkd3d-shader/ir: Expect two sources for LOOP in SM1-3.
by Alexandre Julliard Nov. 20, 2023
by Alexandre Julliard Nov. 20, 2023
Nov. 20, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Add constants to the block for log()/log10() builtins.
by Alexandre Julliard Nov. 20, 2023
by Alexandre Julliard Nov. 20, 2023
Nov. 20, 2023
1
0
Henri Verbeet : vkd3d-shader/d3dbc: Adjust the token count for DEF and DEFI instructions in shader_sm1_skip_opcode().
by Alexandre Julliard Nov. 20, 2023
by Alexandre Julliard Nov. 20, 2023
Nov. 20, 2023
1
0
Nov. 20, 2023
1
0