Zebediah Figura : vkd3d-shader/hlsl: Record partial allocations in allocate_range().
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
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Giovanni Mascellani : ci: Expect builds to always succeed, even when tests are allowed to fail.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
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Giovanni Mascellani : vkd3d-shader/ir: Check that REP blocks are correctly nested.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
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Giovanni Mascellani : vkd3d-shader/ir: Do not enfore DCL_TEMPS count for hull shaders.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
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Giovanni Mascellani : vkd3d-shader/ir: Check that LOOP blocks are correctly nested.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
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Giovanni Mascellani : vkd3d-shader/ir: Check that IF blocks are correctly nested.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
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Giovanni Mascellani : vkd3d-shader/ir: Emit an ERR() on validation errors.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
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Francisco Casas : vkd3d-shader/tpf: Move sm4_register_from_node() up.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
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Francisco Casas : vkd3d-shader/tpf: Support relative addressing for indexable temps in SM4.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
1
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Francisco Casas : vkd3d-shader/tpf: Support writing relative addressing indexes.
by Alexandre Julliard Nov. 7, 2023
by Alexandre Julliard Nov. 7, 2023
Nov. 7, 2023
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