Conor McCarthy : vkd3d-shader/dxil: Implement DX instruction CreateHandle.
by Alexandre Julliard Nov. 1, 2023
by Alexandre Julliard Nov. 1, 2023
Nov. 1, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction.
by Alexandre Julliard Nov. 1, 2023
by Alexandre Julliard Nov. 1, 2023
Nov. 1, 2023
1
0
Conor McCarthy : vkd3d-shader/spirv: Support scalar swizzle of vector SSA registers.
by Alexandre Julliard Nov. 1, 2023
by Alexandre Julliard Nov. 1, 2023
Nov. 1, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX instruction CBufferLoadLegacy.
by Alexandre Julliard Nov. 1, 2023
by Alexandre Julliard Nov. 1, 2023
Nov. 1, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Replace register_address_init() with register_index_address_init().
by Alexandre Julliard Nov. 1, 2023
by Alexandre Julliard Nov. 1, 2023
Nov. 1, 2023
1
0
Santino Mazza : mf: Handle errors with source event generator in session.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0
Bartosz Kosiorek : gdiplus: Fix GdipAddPathCurve3 curve calculation with offset and nseg variables.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0
Anton Baskanov : dmsynth: Correctly handle internal connections with controls.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0
Anton Baskanov : dmsynth: Activate reverb and chorus according to effect flags.
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0
Anton Baskanov : dmsynth: Return void from add_mod_from_connection().
by Alexandre Julliard Oct. 31, 2023
by Alexandre Julliard Oct. 31, 2023
Oct. 31, 2023
1
0