Feb. 4, 2026
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[Git][wine/wine][master] 3 commits: d3d9/tests: Test more shaders and the FFP in shadow_test().
by Alexandre Julliard (@julliard) Feb. 4, 2026
by Alexandre Julliard (@julliard) Feb. 4, 2026
Feb. 4, 2026
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[Git][wine/wine][master] 2 commits: wined3d: Clear backup_dc and backup_wnd when deleting them.
by Alexandre Julliard (@julliard) Feb. 4, 2026
by Alexandre Julliard (@julliard) Feb. 4, 2026
Feb. 4, 2026
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[Git][wine/wine][master] 2 commits: win32u/tests: Test that window properties don't actually require atoms.
by Alexandre Julliard (@julliard) Feb. 4, 2026
by Alexandre Julliard (@julliard) Feb. 4, 2026
Feb. 4, 2026
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[Git][wine/wine][master] 2 commits: jscript: Always treat DISPATCH_METHOD | DISPATCH_PROPERTYGET as method call if...
by Alexandre Julliard (@julliard) Feb. 4, 2026
by Alexandre Julliard (@julliard) Feb. 4, 2026
Feb. 4, 2026
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[Git][wine/wine][master] 5 commits: ntdll: Add SIGQUIT to the blocked signals.
by Alexandre Julliard (@julliard) Feb. 4, 2026
by Alexandre Julliard (@julliard) Feb. 4, 2026
Feb. 4, 2026
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/dxil: Pass the function emission state to sm6_parser_emit_switch().
by Henri Verbeet (@hverbeet) Feb. 4, 2026
by Henri Verbeet (@hverbeet) Feb. 4, 2026
Feb. 4, 2026
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/hlsl: Avoid leaking "body" in lower_f16tof32(). (Valgrind)
by Henri Verbeet (@hverbeet) Feb. 4, 2026
by Henri Verbeet (@hverbeet) Feb. 4, 2026
Feb. 4, 2026
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/fx: Avoid leaking the output buffer on HLSL context errors in...
by Henri Verbeet (@hverbeet) Feb. 4, 2026
by Henri Verbeet (@hverbeet) Feb. 4, 2026
Feb. 4, 2026
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[Git][wine/vkd3d][master] vkd3d-shader/dxbc: Avoid leaking the output buffer on errors in vkd3d_shader_serialize_dxbc().
by Henri Verbeet (@hverbeet) Feb. 4, 2026
by Henri Verbeet (@hverbeet) Feb. 4, 2026
Feb. 4, 2026
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