Giovanni Mascellani : tests: Skip test_execute_indirect() on WARP.
by Alexandre Julliard Oct. 16, 2023
by Alexandre Julliard Oct. 16, 2023
Oct. 16, 2023
1
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Giovanni Mascellani : tests: Acknowledge WARP giving a GPU handle to a non-shader-visible descriptor heap.
by Alexandre Julliard Oct. 16, 2023
by Alexandre Julliard Oct. 16, 2023
Oct. 16, 2023
1
0
Oct. 16, 2023
1
0
Giovanni Mascellani : tests: Acknowledge some double operations being broken on WARP.
by Alexandre Julliard Oct. 16, 2023
by Alexandre Julliard Oct. 16, 2023
Oct. 16, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Handle multi-row signature elements.
by Alexandre Julliard Oct. 16, 2023
by Alexandre Julliard Oct. 16, 2023
Oct. 16, 2023
1
0
Giovanni Mascellani : tests: Acknowledge WARP accepting some unusual CreateCommittedResource() configuration.
by Alexandre Julliard Oct. 16, 2023
by Alexandre Julliard Oct. 16, 2023
Oct. 16, 2023
1
0
Giovanni Mascellani : tests: Skip test_get_copyable_footprints() on WARP.
by Alexandre Julliard Oct. 16, 2023
by Alexandre Julliard Oct. 16, 2023
Oct. 16, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Read the DXIL input and output signatures.
by Alexandre Julliard Oct. 16, 2023
by Alexandre Julliard Oct. 16, 2023
Oct. 16, 2023
1
0
Conor McCarthy : vkd3d-shader/dxil: Validate the entry point info.
by Alexandre Julliard Oct. 16, 2023
by Alexandre Julliard Oct. 16, 2023
Oct. 16, 2023
1
0
Henri Verbeet : tests: Use the same viewport origin and front-face orientation in the Vulkan and D3D runners.
by Alexandre Julliard Oct. 16, 2023
by Alexandre Julliard Oct. 16, 2023
Oct. 16, 2023
1
0