Francisco Casas : vkd3d-shader/d3dbc: Use D3DSIO_TEXKILL instead of VKD3D_SM1_OP_TEXKILL (clangd).
by Alexandre Julliard Oct. 12, 2023
by Alexandre Julliard Oct. 12, 2023
Oct. 12, 2023
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Francisco Casas : vkd3d-shader/hlsl: Remove enum hlsl_error_level (clangd).
by Alexandre Julliard Oct. 12, 2023
by Alexandre Julliard Oct. 12, 2023
Oct. 12, 2023
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Francisco Casas : vkd3d-shader/tpf: Avoid translations to D3DDECLUSAGE and back (clangd).
by Alexandre Julliard Oct. 12, 2023
by Alexandre Julliard Oct. 12, 2023
Oct. 12, 2023
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Francisco Casas : vkd3d-shader: Remove unnecessary fallthroughs (clangd).
by Alexandre Julliard Oct. 12, 2023
by Alexandre Julliard Oct. 12, 2023
Oct. 12, 2023
1
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Oct. 12, 2023
1
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Conor McCarthy : vkd3d-shader/dxil: Read DXIL metadata named nodes.
by Alexandre Julliard Oct. 12, 2023
by Alexandre Julliard Oct. 12, 2023
Oct. 12, 2023
1
0
Oct. 12, 2023
1
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Oct. 12, 2023
1
0
Oct. 12, 2023
1
0
Oct. 12, 2023
1
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