Nikolay Sivov : vkd3d-shader/hlsl: Remove conditional branching when condition is a compile time constant.
by Alexandre Julliard Oct. 5, 2023
by Alexandre Julliard Oct. 5, 2023
Oct. 5, 2023
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Oct. 5, 2023
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Nikolay Sivov : vkd3d-shader/hlsl: Add constant folding for binary complement operator.
by Alexandre Julliard Oct. 5, 2023
by Alexandre Julliard Oct. 5, 2023
Oct. 5, 2023
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Nikolay Sivov : vkd3d-shader/hlsl: Add constant folding for rshift.
by Alexandre Julliard Oct. 5, 2023
by Alexandre Julliard Oct. 5, 2023
Oct. 5, 2023
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Nikolay Sivov : vkd3d-shader/hlsl: Add constant folding for lshift.
by Alexandre Julliard Oct. 5, 2023
by Alexandre Julliard Oct. 5, 2023
Oct. 5, 2023
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Nikolay Sivov : vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools.
by Alexandre Julliard Oct. 5, 2023
by Alexandre Julliard Oct. 5, 2023
Oct. 5, 2023
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Francisco Casas : vkd3d-shader/hlsl: Replace hlsl_type_get_regset() uses with hlsl_deref_get_regset().
by Alexandre Julliard Oct. 5, 2023
by Alexandre Julliard Oct. 5, 2023
Oct. 5, 2023
1
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Francisco Casas : vkd3d-shader/hlsl: Avoid hlsl_type_get_regset() in allocate_register_reservations().
by Alexandre Julliard Oct. 5, 2023
by Alexandre Julliard Oct. 5, 2023
Oct. 5, 2023
1
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Francisco Casas : tests: Test register reservations on structs for SM5.
by Alexandre Julliard Oct. 5, 2023
by Alexandre Julliard Oct. 5, 2023
Oct. 5, 2023
1
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Francisco Casas : vkd3d-shader/hlsl: Avoid hlsl_type_get_regset() in sm4_get_extern_resources().
by Alexandre Julliard Oct. 5, 2023
by Alexandre Julliard Oct. 5, 2023
Oct. 5, 2023
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