Martin Storsjö : include: Add some more struct/enum definitions to vkd3d_d3d12.idl.
by Alexandre Julliard Sept. 7, 2023
by Alexandre Julliard Sept. 7, 2023
Sept. 7, 2023
1
0
Martin Storsjö : include: Add missing D3D12 input assembler constants.
by Alexandre Julliard Sept. 7, 2023
by Alexandre Julliard Sept. 7, 2023
Sept. 7, 2023
1
0
Martin Storsjö : include: Add missing D3D12 pixel shader constants.
by Alexandre Julliard Sept. 7, 2023
by Alexandre Julliard Sept. 7, 2023
Sept. 7, 2023
1
0
Martin Storsjö : include: Add missing D3D12 geometry shader constants.
by Alexandre Julliard Sept. 7, 2023
by Alexandre Julliard Sept. 7, 2023
Sept. 7, 2023
1
0
Martin Storsjö : include: Add missing D3D12 hull shader constants.
by Alexandre Julliard Sept. 7, 2023
by Alexandre Julliard Sept. 7, 2023
Sept. 7, 2023
1
0
Martin Storsjö : include: Add missing D3D12 domain shader constants.
by Alexandre Julliard Sept. 7, 2023
by Alexandre Julliard Sept. 7, 2023
Sept. 7, 2023
1
0
Martin Storsjö : include: Sort vkd3d_d3d12.idl constants alphabetically.
by Alexandre Julliard Sept. 7, 2023
by Alexandre Julliard Sept. 7, 2023
Sept. 7, 2023
1
0
Martin Storsjö : include: Fix the type of D3D12_VIEWPORT_BOUNDS_MIN.
by Alexandre Julliard Sept. 7, 2023
by Alexandre Julliard Sept. 7, 2023
Sept. 7, 2023
1
0
Martin Storsjö : include: Add missing D3D12 compute shader constants.
by Alexandre Julliard Sept. 7, 2023
by Alexandre Julliard Sept. 7, 2023
Sept. 7, 2023
1
0
Martin Storsjö : include: Add missing D3D12 common shader constants.
by Alexandre Julliard Sept. 7, 2023
by Alexandre Julliard Sept. 7, 2023
Sept. 7, 2023
1
0