Francisco Casas : vkd3d-shader/hlsl: Sort synthetic separated samplers first for SM4.
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
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Francisco Casas : vkd3d-shader/hlsl: Simplify computation of allocation size.
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
1
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Francisco Casas : vkd3d-shader/tpf: Put the actual bind count in the RDEF table.
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
1
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Francisco Casas : vkd3d-shader/hlsl: Rename hlsl_reg.bind_count to hlsl_reg.allocation_size.
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
1
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Francisco Casas : tests: Test texture allocation ordering in complex scenarios.
by Alexandre Julliard Aug. 15, 2023
by Alexandre Julliard Aug. 15, 2023
Aug. 15, 2023
1
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Torge Matthies : wintrust: Decode a zero-length OID to an empty string.
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
1
0
Torge Matthies : wintrust: Encode SPC_INDIRECT_DATA_CONTENT digest as an octet string.
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
1
0
Torge Matthies : wintrust: Encode algorithm id without parameters if pszObjId is NULL.
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
1
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Torge Matthies : wintrust: Fix segfault in CRYPT_AsnEncodeAttributeTypeValue.
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
1
0
Torge Matthies : wintrust/tests: Add tests for WVTAsn1SpcIndirectDataContentDecode.
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
1
0