Zebediah Figura : vkd3d-shader: Get rid of the uav_ranges array.
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
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Nikolay Sivov : vkd3d-shader: Add constant folding for 'dp2add' operation.
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
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Zebediah Figura : vkd3d-shader: Centralize cleanup on error in scan_with_parser().
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
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Zebediah Figura : vkd3d-shader: Add register ID to struct vkd3d_shader_descriptor_info1.
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
1
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Zebediah Figura : vkd3d-shader: Introduce struct vkd3d_shader_scan_descriptor_info1.
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
1
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Zebediah Figura : vkd3d-shader: Factor more code into vkd3d_shader_scan_get_uav_descriptor_info().
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
1
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Ilia Docin : sane.ds: Use BGR order to store 24 bit color DIB pixels.
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
1
0
Aug. 14, 2023
1
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Alistair Leslie-Hughes : setupapi: Remove DECLSPEC_HIDDEN usage.
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
1
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Zhiyi Zhang : mfmediaengine: Implement media_engine_GetSeekable().
by Alexandre Julliard Aug. 14, 2023
by Alexandre Julliard Aug. 14, 2023
Aug. 14, 2023
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