Francisco Casas : vkd3d-shader/hlsl: Handle resource components individually for SM 5.0.
by Alexandre Julliard July 17, 2023
by Alexandre Julliard July 17, 2023
July 17, 2023
1
0
Francisco Casas : tests: Pass D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY when compiling with the shader-runner.
by Alexandre Julliard July 17, 2023
by Alexandre Julliard July 17, 2023
July 17, 2023
1
0
Francisco Casas : vkd3d-shader/tpf: Introduce struct extern_resource.
by Alexandre Julliard July 17, 2023
by Alexandre Julliard July 17, 2023
July 17, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Allow derefs to provide the data_type.
by Alexandre Julliard July 17, 2023
by Alexandre Julliard July 17, 2023
July 17, 2023
1
0
1
0
Tim Clem : wmp: Release filter graph and interfaces if WMPControls::play fails.
by Alexandre Julliard July 14, 2023
by Alexandre Julliard July 14, 2023
July 14, 2023
1
0
Tim Clem : shell32: Don't fall back to $HOME for missing user special folders.
by Alexandre Julliard July 14, 2023
by Alexandre Julliard July 14, 2023
July 14, 2023
1
0
Biswapriyo Nath : include: Add ID2D1DeviceContext4 in d2d1_3.idl.
by Alexandre Julliard July 14, 2023
by Alexandre Julliard July 14, 2023
July 14, 2023
1
0
Biswapriyo Nath : include: Add ID2D1DeviceContext3 in d2d1_3.idl.
by Alexandre Julliard July 14, 2023
by Alexandre Julliard July 14, 2023
July 14, 2023
1
0
July 14, 2023
1
0