Zebediah Figura : opengl32: Copy to the wow64 buffer even for write maps.
by Alexandre Julliard July 14, 2023
by Alexandre Julliard July 14, 2023
July 14, 2023
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Jinoh Kang : msi: Make insertion order of line controls consistent with other controls.
by Alexandre Julliard July 14, 2023
by Alexandre Julliard July 14, 2023
July 14, 2023
1
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Jinoh Kang : msi: Don't open code dialog_add_control() in dialog_line_control().
by Alexandre Julliard July 14, 2023
by Alexandre Julliard July 14, 2023
July 14, 2023
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Jinoh Kang : msi: Fully initialize the control structure in dialog_line_control().
by Alexandre Julliard July 14, 2023
by Alexandre Julliard July 14, 2023
July 14, 2023
1
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Jinoh Kang : riched20: Factor out device context acquisition from ME_MakeFirstParagraph.
by Alexandre Julliard July 14, 2023
by Alexandre Julliard July 14, 2023
July 14, 2023
1
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Jinoh Kang : riched20: Don't call wrap_marked_paras_dc() before the editor is fully initialized.
by Alexandre Julliard July 14, 2023
by Alexandre Julliard July 14, 2023
July 14, 2023
1
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Jinoh Kang : ntdll: Fail loudly if RtlActivateActivationContextEx fails to allocate memory.
by Alexandre Julliard July 13, 2023
by Alexandre Julliard July 13, 2023
July 13, 2023
1
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Giovanni Mascellani : dxgi: Wait before acquiring the Vulkan queue for presenting.
by Alexandre Julliard July 13, 2023
by Alexandre Julliard July 13, 2023
July 13, 2023
1
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Sven Baars : wow64win: Always use NtUserSetWindowLongPtr() for GWLP_HINSTANCE and GWLP_WNDPROC.
by Alexandre Julliard July 13, 2023
by Alexandre Julliard July 13, 2023
July 13, 2023
1
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Giovanni Mascellani : dxgi: Acquire and release the Vulkan queue inside d3d12_swapchain_queue_present().
by Alexandre Julliard July 13, 2023
by Alexandre Julliard July 13, 2023
July 13, 2023
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