July 4, 2023
1
0
July 4, 2023
1
0
July 4, 2023
1
0
July 4, 2023
1
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Matteo Bruni : wined3d: Make the CS thread yield CPU when it can't block waiting.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Matteo Bruni : wined3d: Call YieldProcessor() when spinning waiting for CS commands.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Matteo Bruni : wined3d: Block in wined3d_cs_emit_present() when we reach the latency limit.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Matteo Bruni : wined3d: Increase the CS queue size to 16 MiB on 64-bit architectures.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Giovanni Mascellani : dxgi: Split D3D12/Vulkan resource creation and destruction.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0
Giovanni Mascellani : dxgi/tests: Test that the present count is updated when Present() is called.
by Alexandre Julliard July 4, 2023
by Alexandre Julliard July 4, 2023
July 4, 2023
1
0