[Git][wine/wine][master] win32u: Handle errors when creating EGL context.
by Alexandre Julliard (@julliard) Sept. 30, 2025
by Alexandre Julliard (@julliard) Sept. 30, 2025
Sept. 30, 2025
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[Git][wine/wine][master] 4 commits: xmllite/tests: Add more tests for name validation when writing.
by Alexandre Julliard (@julliard) Sept. 30, 2025
by Alexandre Julliard (@julliard) Sept. 30, 2025
Sept. 30, 2025
1
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[Git][wine/wine][master] 5 commits: makedep: Add rules to build winmd files.
by Alexandre Julliard (@julliard) Sept. 30, 2025
by Alexandre Julliard (@julliard) Sept. 30, 2025
Sept. 30, 2025
1
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[Git][wine/wine][master] 4 commits: user32/tests: Test integral resizing of listboxes.
by Alexandre Julliard (@julliard) Sept. 30, 2025
by Alexandre Julliard (@julliard) Sept. 30, 2025
Sept. 30, 2025
1
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[Git][wine/wine][master] d3dx9: Add an initial implementation of UpdateSkinnedMesh().
by Alexandre Julliard (@julliard) Sept. 30, 2025
by Alexandre Julliard (@julliard) Sept. 30, 2025
Sept. 30, 2025
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[Git][wine/wine][master] fluidsynth: Fix data race in g_get_monotonic_time().
by Alexandre Julliard (@julliard) Sept. 30, 2025
by Alexandre Julliard (@julliard) Sept. 30, 2025
Sept. 30, 2025
1
0
[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/ir: Do not carry "ins" across loop instances in...
by Henri Verbeet (@hverbeet) Sept. 30, 2025
by Henri Verbeet (@hverbeet) Sept. 30, 2025
Sept. 30, 2025
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/msl: Implement VSIR_OP_HTAN.
by Henri Verbeet (@hverbeet) Sept. 30, 2025
by Henri Verbeet (@hverbeet) Sept. 30, 2025
Sept. 30, 2025
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_generate_spirv().
by Henri Verbeet (@hverbeet) Sept. 30, 2025
by Henri Verbeet (@hverbeet) Sept. 30, 2025
Sept. 30, 2025
1
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[Git][wine/vkd3d][master] 3 commits: tests/shader_runner_metal: Enable supported UAV formats.
by Henri Verbeet (@hverbeet) Sept. 30, 2025
by Henri Verbeet (@hverbeet) Sept. 30, 2025
Sept. 30, 2025
1
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