Alexandre Julliard : kernelbase: Add a helper function to validate process/thread attributes.
by Alexandre Julliard May 24, 2023
by Alexandre Julliard May 24, 2023
May 24, 2023
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Alexandre Julliard : ntdll: Don't even try to load .so libraries for a different machine.
by Alexandre Julliard May 24, 2023
by Alexandre Julliard May 24, 2023
May 24, 2023
1
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Francisco Casas : vkd3d-shader/hlsl: Extend the liveness of nodes produced outside loops.
by Alexandre Julliard May 24, 2023
by Alexandre Julliard May 24, 2023
May 24, 2023
1
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Francisco Casas : tests: Add minimal tests for temp lifetimes within a loop.
by Alexandre Julliard May 24, 2023
by Alexandre Julliard May 24, 2023
May 24, 2023
1
0
May 23, 2023
1
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Bartosz Kosiorek : gdiplus: Improve performance of DrawImagePointsRect by avoid TransformMatrixPoints.
by Alexandre Julliard May 23, 2023
by Alexandre Julliard May 23, 2023
May 23, 2023
1
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Bartosz Kosiorek : gdiplus: Use float increment instead of calculation to impove perf.
by Alexandre Julliard May 23, 2023
by Alexandre Julliard May 23, 2023
May 23, 2023
1
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Bartosz Kosiorek : gdiplus: Use iterator instead calculate pointer position every time.
by Alexandre Julliard May 23, 2023
by Alexandre Julliard May 23, 2023
May 23, 2023
1
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Paul Gofman : wined3d: Only set changed.lights if wined3d_light_state_enable_light() changed state.
by Alexandre Julliard May 23, 2023
by Alexandre Julliard May 23, 2023
May 23, 2023
1
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Paul Gofman : wined3d: Track per light state changes in stateblock.
by Alexandre Julliard May 23, 2023
by Alexandre Julliard May 23, 2023
May 23, 2023
1
0