Giovanni Mascellani : mfplat: Do not mark a DXGI buffer as locked if surface mapping fails.
by Alexandre Julliard April 26, 2023
by Alexandre Julliard April 26, 2023
April 26, 2023
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Giovanni Mascellani : mfplat: Only upload surface data to GPU for DXGI buffers when writing.
by Alexandre Julliard April 26, 2023
by Alexandre Julliard April 26, 2023
April 26, 2023
1
0
Giovanni Mascellani : mfplat/tests: Test locking flags for DXGI buffers.
by Alexandre Julliard April 26, 2023
by Alexandre Julliard April 26, 2023
April 26, 2023
1
0
Michael Stefaniuc : win32u: Use ARRAY_SIZE() instead of open coding it.
by Alexandre Julliard April 26, 2023
by Alexandre Julliard April 26, 2023
April 26, 2023
1
0
Michael Stefaniuc : threadpoolwinrt: Forward a Release() to a Release() method.
by Alexandre Julliard April 26, 2023
by Alexandre Julliard April 26, 2023
April 26, 2023
1
0
Giovanni Mascellani : mfplat/tests: Test locking flags for D3D9 buffers.
by Alexandre Julliard April 26, 2023
by Alexandre Julliard April 26, 2023
April 26, 2023
1
0
Michael Stefaniuc : uiautomationcore: Drop superfluous TRUE : FALSE conditional expression.
by Alexandre Julliard April 26, 2023
by Alexandre Julliard April 26, 2023
April 26, 2023
1
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Giovanni Mascellani : mfplat/tests: Independently test that locking flags are ignored for D3D9 buffers.
by Alexandre Julliard April 26, 2023
by Alexandre Julliard April 26, 2023
April 26, 2023
1
0
Giovanni Mascellani : mfplat/tests: Test Lock2D() on a locked D3D9 surface buffer.
by Alexandre Julliard April 26, 2023
by Alexandre Julliard April 26, 2023
April 26, 2023
1
0
Giovanni Mascellani : mfplat: Fix locking flags usage for D3D9 buffers.
by Alexandre Julliard April 26, 2023
by Alexandre Julliard April 26, 2023
April 26, 2023
1
0