Piotr Caban : wineps: Don't store currently selected brush in print processor data.
by Alexandre Julliard April 14, 2023
by Alexandre Julliard April 14, 2023
April 14, 2023
1
0
Davide Beatrici : mmdevapi: Add missing includes to mmdevapi_private.h.
by Alexandre Julliard April 14, 2023
by Alexandre Julliard April 14, 2023
April 14, 2023
1
0
Davide Beatrici : mmdevapi: Add missing includes and typedef to mmdevdrv.h.
by Alexandre Julliard April 14, 2023
by Alexandre Julliard April 14, 2023
April 14, 2023
1
0
Davide Beatrici : mmdevapi: Rename mmdevapi.h to mmdevapi_private.h.
by Alexandre Julliard April 14, 2023
by Alexandre Julliard April 14, 2023
April 14, 2023
1
0
April 13, 2023
1
0
Zebediah Figura : vkd3d-shader/hlsl: Evaluate index before array.
by Alexandre Julliard April 13, 2023
by Alexandre Julliard April 13, 2023
April 13, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Support column-major matrix indexing in the lhs.
by Alexandre Julliard April 13, 2023
by Alexandre Julliard April 13, 2023
April 13, 2023
1
0
April 13, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Always load from a synthetic copy in add_load_component().
by Alexandre Julliard April 13, 2023
by Alexandre Julliard April 13, 2023
April 13, 2023
1
0
April 13, 2023
1
0