[Git][wine/wine][master] ntdll: Zero aligned size in initialize_block().
by Alexandre Julliard (@julliard) Sept. 2, 2025
by Alexandre Julliard (@julliard) Sept. 2, 2025
Sept. 2, 2025
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[Git][wine/wine-staging][master] Rebase against a3385359f06e291a46364381b2a4ddea81d7cc45.
by Alistair Leslie-Hughes (@alesliehughes) Sept. 2, 2025
by Alistair Leslie-Hughes (@alesliehughes) Sept. 2, 2025
Sept. 2, 2025
1
0
[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/spirv: Rename vkd3d_spirv_get_type_id() to spirv_get_type_id_for_component_type().
by Henri Verbeet (@hverbeet) Sept. 2, 2025
by Henri Verbeet (@hverbeet) Sept. 2, 2025
Sept. 2, 2025
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/ir: Introduce vsir_data_type_get_name().
by Henri Verbeet (@hverbeet) Sept. 2, 2025
by Henri Verbeet (@hverbeet) Sept. 2, 2025
Sept. 2, 2025
1
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[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/hlsl: Initialize the allocator with a type.
by Henri Verbeet (@hverbeet) Sept. 2, 2025
by Henri Verbeet (@hverbeet) Sept. 2, 2025
Sept. 2, 2025
1
0
[Git][wine/wine][master] opengl32/tests: Add memory mapping tests.
by Alexandre Julliard (@julliard) Sept. 1, 2025
by Alexandre Julliard (@julliard) Sept. 1, 2025
Sept. 1, 2025
1
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[Git][wine/wine][master] 6 commits: mshtml: Implement DOMParser constructor and instance object.
by Alexandre Julliard (@julliard) Sept. 1, 2025
by Alexandre Julliard (@julliard) Sept. 1, 2025
Sept. 1, 2025
1
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[Git][wine/wine][master] 2 commits: dinput: Set per monitor aware DPI awareness in the worker thread.
by Alexandre Julliard (@julliard) Sept. 1, 2025
by Alexandre Julliard (@julliard) Sept. 1, 2025
Sept. 1, 2025
1
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[Git][wine/wine][master] 2 commits: winebus: Unspecified condition blocks are full strength.
by Alexandre Julliard (@julliard) Sept. 1, 2025
by Alexandre Julliard (@julliard) Sept. 1, 2025
Sept. 1, 2025
1
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[Git][wine/wine][master] 4 commits: faudio: Import upstream release 25.09.
by Alexandre Julliard (@julliard) Sept. 1, 2025
by Alexandre Julliard (@julliard) Sept. 1, 2025
Sept. 1, 2025
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