Alistair Leslie-Hughes : msado15: Store all data from provider.
by Alexandre Julliard March 22, 2023
by Alexandre Julliard March 22, 2023
March 22, 2023
1
0
Brendan Shanks : winemac: Fix memory leak in UpdateDisplayDevices.
by Alexandre Julliard March 22, 2023
by Alexandre Julliard March 22, 2023
March 22, 2023
1
0
Alistair Leslie-Hughes : msado15: Bind fields in _Recordset Open.
by Alexandre Julliard March 22, 2023
by Alexandre Julliard March 22, 2023
March 22, 2023
1
0
Nikolay Sivov : d3dcompiler: Fix bytecode buffer leaks in D3DCompile2().
by Alexandre Julliard March 22, 2023
by Alexandre Julliard March 22, 2023
March 22, 2023
1
0
Nikolay Sivov : d3dcompiler: Always initialize output shader blob pointer in D3DCompile2().
by Alexandre Julliard March 22, 2023
by Alexandre Julliard March 22, 2023
March 22, 2023
1
0
Nikolay Sivov : d3dcompiler: Allow D3DCompile2() to succeed with null output shader blob pointer.
by Alexandre Julliard March 22, 2023
by Alexandre Julliard March 22, 2023
March 22, 2023
1
0
Nikolay Sivov : d3dcompiler: Always free messages string in D3DCompile2().
by Alexandre Julliard March 22, 2023
by Alexandre Julliard March 22, 2023
March 22, 2023
1
0
Max Figura : wined3d: Move the WINED3D_RS_NORMALDEGREE stub to wined3d_device_apply_stateblock.
by Alexandre Julliard March 21, 2023
by Alexandre Julliard March 21, 2023
March 21, 2023
1
0
Max Figura : wined3d: Move the WINED3D_RS_MAXTESSELLATIONLEVEL stub to wined3d_device_apply_stateblock.
by Alexandre Julliard March 21, 2023
by Alexandre Julliard March 21, 2023
March 21, 2023
1
0
Max Figura : wined3d: Move the WINED3D_RS_MINTESSELLATIONLEVEL stub to wined3d_device_apply_stateblock.
by Alexandre Julliard March 21, 2023
by Alexandre Julliard March 21, 2023
March 21, 2023
1
0