Max Figura : wined3d: Move the WINED3D_RS_WRAP6 stub to wined3d_device_apply_stateblock.
by Alexandre Julliard March 8, 2023
by Alexandre Julliard March 8, 2023
March 8, 2023
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Alexandre Julliard : ntdll: Don't touch the top of the 32-bit thread stack.
by Alexandre Julliard March 8, 2023
by Alexandre Julliard March 8, 2023
March 8, 2023
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Alexandre Julliard : server: Determine the native thread context flags on the client side.
by Alexandre Julliard March 8, 2023
by Alexandre Julliard March 8, 2023
March 8, 2023
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Alexandre Julliard : ntdll: Pass the WoW context to the server on ARM64.
by Alexandre Julliard March 8, 2023
by Alexandre Julliard March 8, 2023
March 8, 2023
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Alexandre Julliard : ntdll: Always call Wow64PrepareForException when dispatching an exception.
by Alexandre Julliard March 8, 2023
by Alexandre Julliard March 8, 2023
March 8, 2023
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Alexandre Julliard : maintainers: Assume maintainership of ARM platforms.
by Alexandre Julliard March 8, 2023
by Alexandre Julliard March 8, 2023
March 8, 2023
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Nikolay Sivov : vkd3d-shader/hlsl: Support distance() intrinsic.
by Alexandre Julliard March 8, 2023
by Alexandre Julliard March 8, 2023
March 8, 2023
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March 8, 2023
1
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Mohamad Al-Jaf : windows.perception.stub: Implement ISpatialSurfaceObserverStatics2::IsSupported().
by Alexandre Julliard March 7, 2023
by Alexandre Julliard March 7, 2023
March 7, 2023
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Mohamad Al-Jaf : windows.perception.stub: Add ISpatialSurfaceObserverStatics2 stub interface.
by Alexandre Julliard March 7, 2023
by Alexandre Julliard March 7, 2023
March 7, 2023
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