Zebediah Figura : vkd3d-shader/hlsl: Parse the tex3D() intrinsic.
by Alexandre Julliard Feb. 22, 2023
by Alexandre Julliard Feb. 22, 2023
Feb. 22, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Avoid segfault on missing sampler.
by Alexandre Julliard Feb. 22, 2023
by Alexandre Julliard Feb. 22, 2023
Feb. 22, 2023
1
0
Max Figura : wined3d: Move the WINED3D_RS_ZVISIBLE stub to wined3d_device_apply_stateblock.
by Alexandre Julliard Feb. 21, 2023
by Alexandre Julliard Feb. 21, 2023
Feb. 21, 2023
1
0
Max Figura : wined3d: Move the WINED3D_RS_SUBPIXEL stub to wined3d_device_apply_stateblock.
by Alexandre Julliard Feb. 21, 2023
by Alexandre Julliard Feb. 21, 2023
Feb. 21, 2023
1
0
Max Figura : wined3d: Move the WINED3D_RS_LASTPIXEL stub to wined3d_device_apply_stateblock.
by Alexandre Julliard Feb. 21, 2023
by Alexandre Julliard Feb. 21, 2023
Feb. 21, 2023
1
0
Piotr Caban : wineps: Remove no longer used output parameter handling from PSDRV_CreateDC.
by Alexandre Julliard Feb. 21, 2023
by Alexandre Julliard Feb. 21, 2023
Feb. 21, 2023
1
0
Max Figura : wined3d: Move the WINED3D_RS_ROP2 stub to wined3d_device_apply_stateblock.
by Alexandre Julliard Feb. 21, 2023
by Alexandre Julliard Feb. 21, 2023
Feb. 21, 2023
1
0
Feb. 21, 2023
1
0
Alexandros Frantzis : win32u: Reset draw_start_ticks for new window_surface.
by Alexandre Julliard Feb. 21, 2023
by Alexandre Julliard Feb. 21, 2023
Feb. 21, 2023
1
0
Alexandros Frantzis : gdi32: Track ticks since draw start per window_surface.
by Alexandre Julliard Feb. 21, 2023
by Alexandre Julliard Feb. 21, 2023
Feb. 21, 2023
1
0