Zebediah Figura : vkd3d-shader/hlsl: Call copy_propagation_get_value() directly in copy_propagation_transform_object_load().
by Alexandre Julliard Jan. 26, 2023
by Alexandre Julliard Jan. 26, 2023
Jan. 26, 2023
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Jan. 26, 2023
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Francisco Casas : vkd3d-shader/hlsl: Use aoffimmis when writing gather resource loads.
by Alexandre Julliard Jan. 26, 2023
by Alexandre Julliard Jan. 26, 2023
Jan. 26, 2023
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Francisco Casas : vkd3d-shader/hlsl: Support offset argument for the texture Load() method.
by Alexandre Julliard Jan. 26, 2023
by Alexandre Julliard Jan. 26, 2023
Jan. 26, 2023
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Francisco Casas : vkd3d-shader/hlsl: Replace loads with constants in copy prop.
by Alexandre Julliard Jan. 26, 2023
by Alexandre Julliard Jan. 26, 2023
Jan. 26, 2023
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Rémi Bernon : schedsvc: Use CRT allocation functions in remaining calls.
by Alexandre Julliard Jan. 26, 2023
by Alexandre Julliard Jan. 26, 2023
Jan. 26, 2023
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Giovanni Mascellani : tests: Run d3d9 and d3d12 tests on non-cross builds too.
by Alexandre Julliard Jan. 26, 2023
by Alexandre Julliard Jan. 26, 2023
Jan. 26, 2023
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Paul Gofman : ddraw: Do not report D3DDEVCAPS_HWRASTERIZATION for RGB emulation device.
by Alexandre Julliard Jan. 26, 2023
by Alexandre Julliard Jan. 26, 2023
Jan. 26, 2023
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Giovanni Mascellani : tests: Print DLL versions when running tests on Windows.
by Alexandre Julliard Jan. 26, 2023
by Alexandre Julliard Jan. 26, 2023
Jan. 26, 2023
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Giovanni Mascellani : tests: Distinguish between cross and non-cross Win32 builds.
by Alexandre Julliard Jan. 26, 2023
by Alexandre Julliard Jan. 26, 2023
Jan. 26, 2023
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