Francisco Casas : tests: Test for common type conversion for element-wise intrinsics.
by Alexandre Julliard Jan. 11, 2023
by Alexandre Julliard Jan. 11, 2023
Jan. 11, 2023
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Francisco Casas : vkd3d-shader/hlsl: Support smoothstep() intrinsic.
by Alexandre Julliard Jan. 11, 2023
by Alexandre Julliard Jan. 11, 2023
Jan. 11, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Support transpose() intrinsic.
by Alexandre Julliard Jan. 11, 2023
by Alexandre Julliard Jan. 11, 2023
Jan. 11, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type.
by Alexandre Julliard Jan. 11, 2023
by Alexandre Julliard Jan. 11, 2023
Jan. 11, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Introduce elementwise_intrinsic_float_convert_args().
by Alexandre Julliard Jan. 11, 2023
by Alexandre Julliard Jan. 11, 2023
Jan. 11, 2023
1
0
1
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Alexandre Julliard : wow64: Initialize win32u syscall table when it is mapped.
by Alexandre Julliard Jan. 10, 2023
by Alexandre Julliard Jan. 10, 2023
Jan. 10, 2023
1
0
1
0
Paul Gofman : dwmapi: Fill qpcVBlank in DwmGetCompositionTimingInfo().
by Alexandre Julliard Jan. 10, 2023
by Alexandre Julliard Jan. 10, 2023
Jan. 10, 2023
1
0
Stefan Dösinger : wined3d: Clamp the bound buffer range to the buffer size.
by Alexandre Julliard Jan. 10, 2023
by Alexandre Julliard Jan. 10, 2023
Jan. 10, 2023
1
0