Eric Pouech : wined3d: Enable long integral types in stateblock.c.
by Alexandre Julliard Dec. 9, 2022
by Alexandre Julliard Dec. 9, 2022
Dec. 9, 2022
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Dec. 9, 2022
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Eric Pouech : wined3d: Reduce usage of long integral types in stateblock.c.
by Alexandre Julliard Dec. 9, 2022
by Alexandre Julliard Dec. 9, 2022
Dec. 9, 2022
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Eric Pouech : wined3d: Let sampler_states and texture_states be 2D arrays of uint32_t.
by Alexandre Julliard Dec. 9, 2022
by Alexandre Julliard Dec. 9, 2022
Dec. 9, 2022
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Eric Pouech : wined3d: Reduce usage of long integral types in state.c.
by Alexandre Julliard Dec. 9, 2022
by Alexandre Julliard Dec. 9, 2022
Dec. 9, 2022
1
0
Eric Pouech : wined3d: Enable long integral types in shader_sm4.c.
by Alexandre Julliard Dec. 9, 2022
by Alexandre Julliard Dec. 9, 2022
Dec. 9, 2022
1
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Eric Pouech : wined3d: Reduce usage of long integral types in shader_sm4.c.
by Alexandre Julliard Dec. 9, 2022
by Alexandre Julliard Dec. 9, 2022
Dec. 9, 2022
1
0
Dec. 9, 2022
1
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Eric Pouech : winedbg: Avoid passing a non allocated buffer to HeapFree.
by Alexandre Julliard Dec. 9, 2022
by Alexandre Julliard Dec. 9, 2022
Dec. 9, 2022
1
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Eric Pouech : wined3d: Reduce usage of long integral types in shader_sm1.c.
by Alexandre Julliard Dec. 9, 2022
by Alexandre Julliard Dec. 9, 2022
Dec. 9, 2022
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0