[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/ir: Use iterators in vsir_program_ensure_diffuse().
by Henri Verbeet (@hverbeet) Aug. 6, 2025
by Henri Verbeet (@hverbeet) Aug. 6, 2025
Aug. 6, 2025
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[Git][wine/vkd3d][master] 2 commits: tests/d3d12: Check whether the d3d12 device supports geometry shaders.
by Henri Verbeet (@hverbeet) Aug. 6, 2025
by Henri Verbeet (@hverbeet) Aug. 6, 2025
Aug. 6, 2025
1
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/hlsl: Allocate groupshared registers.
by Henri Verbeet (@hverbeet) Aug. 5, 2025
by Henri Verbeet (@hverbeet) Aug. 5, 2025
Aug. 5, 2025
1
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[Git][wine/vkd3d][master] 4 commits: tests/hlsl: Add a few extra structured buffer matrix load + swizzle tests.
by Henri Verbeet (@hverbeet) Aug. 5, 2025
by Henri Verbeet (@hverbeet) Aug. 5, 2025
Aug. 5, 2025
1
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[Git][wine/wine][master] 3 commits: mfplat/tests: Add NV12 650 x 850 to image_size_tests.
by Alexandre Julliard (@julliard) Aug. 5, 2025
by Alexandre Julliard (@julliard) Aug. 5, 2025
Aug. 5, 2025
1
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[Git][wine/wine][master] 7 commits: widl: Use a structure for the version attribute.
by Alexandre Julliard (@julliard) Aug. 5, 2025
by Alexandre Julliard (@julliard) Aug. 5, 2025
Aug. 5, 2025
1
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[Git][wine/wine][master] d3d11: Return S_OK for d3d11_device_RegisterDeviceRemovedEvent().
by Alexandre Julliard (@julliard) Aug. 5, 2025
by Alexandre Julliard (@julliard) Aug. 5, 2025
Aug. 5, 2025
1
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[Git][wine/wine][master] maintainers: Remove myself as d3d maintainer.
by Alexandre Julliard (@julliard) Aug. 5, 2025
by Alexandre Julliard (@julliard) Aug. 5, 2025
Aug. 5, 2025
1
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[Git][wine/wine][master] 5 commits: winemac: Create new client views with each VK/GL surface.
by Alexandre Julliard (@julliard) Aug. 5, 2025
by Alexandre Julliard (@julliard) Aug. 5, 2025
Aug. 5, 2025
1
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[Git][wine/wine][master] 8 commits: windows.gaming.input: Forward get_NonRoamableId to Wine provider.
by Alexandre Julliard (@julliard) Aug. 5, 2025
by Alexandre Julliard (@julliard) Aug. 5, 2025
Aug. 5, 2025
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