[Git][wine/wine][master] 4 commits: server: Store process base priority separately.
by Alexandre Julliard (@julliard) April 30, 2025
by Alexandre Julliard (@julliard) April 30, 2025
April 30, 2025
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[Git][wine/wine][master] gdi32: Limit source string length in logfont_AtoW (ASan).
by Alexandre Julliard (@julliard) April 30, 2025
by Alexandre Julliard (@julliard) April 30, 2025
April 30, 2025
1
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[Git][wine/wine][master] 5 commits: windowscodecs/converter: Add 24bppBGR -> 128bppRGBAFloat conversion path.
by Alexandre Julliard (@julliard) April 30, 2025
by Alexandre Julliard (@julliard) April 30, 2025
April 30, 2025
1
0
[Git][wine/wine][master] windowscodecs: Also initialize FlipRotator.bpp field.
by Alexandre Julliard (@julliard) April 30, 2025
by Alexandre Julliard (@julliard) April 30, 2025
April 30, 2025
1
0
[Git][wine/vkd3d][master] vkd3d-shader/dxil: Create vsir registers from DXIL handles when needed.
by Henri Verbeet (@hverbeet) April 30, 2025
by Henri Verbeet (@hverbeet) April 30, 2025
April 30, 2025
1
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[Git][wine/vkd3d][master] vkd3d-shader: Normalize TEXKILL to use a source register.
by Henri Verbeet (@hverbeet) April 30, 2025
by Henri Verbeet (@hverbeet) April 30, 2025
April 30, 2025
1
0
[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/msl: Introduce msl_print_src().
by Henri Verbeet (@hverbeet) April 30, 2025
by Henri Verbeet (@hverbeet) April 30, 2025
April 30, 2025
1
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[Git][wine/wine-staging][master] 2 commits: Updated vkd3d-latest patchset
by Alistair Leslie-Hughes (@alesliehughes) April 30, 2025
by Alistair Leslie-Hughes (@alesliehughes) April 30, 2025
April 30, 2025
1
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[Git][wine/wine][master] 2 commits: kernel32/tests: Run store_buffer_litmus_test() in a single-iteration loop.
by Alexandre Julliard (@julliard) April 29, 2025
by Alexandre Julliard (@julliard) April 29, 2025
April 29, 2025
1
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[Git][wine/wine][master] 5 commits: tools: Fix tracing of empty strarray.
by Alexandre Julliard (@julliard) April 29, 2025
by Alexandre Julliard (@julliard) April 29, 2025
April 29, 2025
1
0