[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Remove the unused hlsl_array_type_to_string() declaration.
by Henri Verbeet (@hverbeet) March 13, 2025
by Henri Verbeet (@hverbeet) March 13, 2025
March 13, 2025
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[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Zero-initialize "nonconst_i" and "ret_swizzle" in...
by Henri Verbeet (@hverbeet) March 13, 2025
by Henri Verbeet (@hverbeet) March 13, 2025
March 13, 2025
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[Git][wine/wine-staging][master] 2 commits: Updated vkd3d-latest patchset
by Alistair Leslie-Hughes (@alesliehughes) March 13, 2025
by Alistair Leslie-Hughes (@alesliehughes) March 13, 2025
March 13, 2025
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[Git][wine/wine][master] 2 commits: include: Fix RTL_PATH_TYPE names.
by Alexandre Julliard (@julliard) March 12, 2025
by Alexandre Julliard (@julliard) March 12, 2025
March 12, 2025
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[Git][wine/wine][master] 2 commits: setupapi: Fix buffer size passed to SetupDiGetDeviceInstanceIdW() in get_device_id_list().
by Alexandre Julliard (@julliard) March 12, 2025
by Alexandre Julliard (@julliard) March 12, 2025
March 12, 2025
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[Git][wine/wine][master] win32u: Prevent remote drawing to ULW layered window.
by Alexandre Julliard (@julliard) March 12, 2025
by Alexandre Julliard (@julliard) March 12, 2025
March 12, 2025
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[Git][wine/wine][master] wuauserv: Use wide character string literal for "wuauserv".
by Alexandre Julliard (@julliard) March 12, 2025
by Alexandre Julliard (@julliard) March 12, 2025
March 12, 2025
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[Git][wine/wine][master] winecfg: Use wide character string literal for "Tahoma".
by Alexandre Julliard (@julliard) March 12, 2025
by Alexandre Julliard (@julliard) March 12, 2025
March 12, 2025
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[Git][wine/wine][master] rpcrt4: Don't validate buffer in NDR marshaler.
by Alexandre Julliard (@julliard) March 12, 2025
by Alexandre Julliard (@julliard) March 12, 2025
March 12, 2025
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[Git][wine/wine][master] kernel32/tests: Flush pending APCs and close handles (ASan).
by Alexandre Julliard (@julliard) March 12, 2025
by Alexandre Julliard (@julliard) March 12, 2025
March 12, 2025
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