[Git][wine/wine][master] winex11: Also resize or re-create the GL drawable with XComposite child windows.
by Alexandre Julliard (@julliard) Sept. 18, 2024
by Alexandre Julliard (@julliard) Sept. 18, 2024
Sept. 18, 2024
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[Git][wine/wine][master] win32u: Fix inverted return condition in get_cursor_pos.
by Alexandre Julliard (@julliard) Sept. 18, 2024
by Alexandre Julliard (@julliard) Sept. 18, 2024
Sept. 18, 2024
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[Git][wine/vkd3d][master] vkd3d-shader/glsl: Handle SV_TARGET outputs.
by Henri Verbeet (@hverbeet) Sept. 18, 2024
by Henri Verbeet (@hverbeet) Sept. 18, 2024
Sept. 18, 2024
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[Git][wine/vkd3d][master] vkd3d-shader/d3dbc: Introduce enum vkd3d_sm1_misc_register.
by Henri Verbeet (@hverbeet) Sept. 18, 2024
by Henri Verbeet (@hverbeet) Sept. 18, 2024
Sept. 18, 2024
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[Git][wine/vkd3d][master] build: Use a tab to indent the "tests/hlsl/constructgswithso.shader_test" line in Makefile.am.
by Henri Verbeet (@hverbeet) Sept. 18, 2024
by Henri Verbeet (@hverbeet) Sept. 18, 2024
Sept. 18, 2024
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[Git][wine/vkd3d][master] vkd3d-shader/msl: Implement VKD3DSIH_RET.
by Henri Verbeet (@hverbeet) Sept. 18, 2024
by Henri Verbeet (@hverbeet) Sept. 18, 2024
Sept. 18, 2024
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[Git][wine/vkd3d][master] vkd3d-shader/msl: Implement VKD3DSIH_MOV.
by Henri Verbeet (@hverbeet) Sept. 18, 2024
by Henri Verbeet (@hverbeet) Sept. 18, 2024
Sept. 18, 2024
1
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[Git][wine/wine][master] 4 commits: joy.cpl: Refresh devices list when they are plugged in or out.
by Alexandre Julliard (@julliard) Sept. 17, 2024
by Alexandre Julliard (@julliard) Sept. 17, 2024
Sept. 17, 2024
1
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[Git][wine/wine][master] 8 commits: win32u: Use map_dpi_rect in map_dpi_create_struct.
by Alexandre Julliard (@julliard) Sept. 17, 2024
by Alexandre Julliard (@julliard) Sept. 17, 2024
Sept. 17, 2024
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[Git][wine/wine][master] gdi32: Actually return the device context and bitmap from get_bitmap_info().
by Alexandre Julliard (@julliard) Sept. 17, 2024
by Alexandre Julliard (@julliard) Sept. 17, 2024
Sept. 17, 2024
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