[Git][wine/wine][master] d3d10/tests: Fully check scalar and vector types.
by Alexandre Julliard (@julliard) Sept. 5, 2024
by Alexandre Julliard (@julliard) Sept. 5, 2024
Sept. 5, 2024
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[Git][wine/wine][master] winegstreamer: Append HEAACWAVEINFO extra bytes to AAC user data.
by Alexandre Julliard (@julliard) Sept. 5, 2024
by Alexandre Julliard (@julliard) Sept. 5, 2024
Sept. 5, 2024
1
0
[Git][wine/wine][master] 7 commits: include: Declare D3DKMT resource creation functions.
by Alexandre Julliard (@julliard) Sept. 5, 2024
by Alexandre Julliard (@julliard) Sept. 5, 2024
Sept. 5, 2024
1
0
[Git][wine/wine][master] winegstreamer: Support IYUV alias for I420.
by Alexandre Julliard (@julliard) Sept. 5, 2024
by Alexandre Julliard (@julliard) Sept. 5, 2024
Sept. 5, 2024
1
0
[Git][wine/vkd3d][master] vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in...
by Henri Verbeet (@hverbeet) Sept. 5, 2024
by Henri Verbeet (@hverbeet) Sept. 5, 2024
Sept. 5, 2024
1
0
[Git][wine/vkd3d][master] 8 commits: vkd3d-shader/ir: Emit a warning instead of an error on validation failures.
by Henri Verbeet (@hverbeet) Sept. 5, 2024
by Henri Verbeet (@hverbeet) Sept. 5, 2024
Sept. 5, 2024
1
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[Git][wine/vkd3d][master] vkd3d-shader/d3dbc: Use VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT instead of D3DSI_INSTLENGTH_SHIFT.
by Henri Verbeet (@hverbeet) Sept. 5, 2024
by Henri Verbeet (@hverbeet) Sept. 5, 2024
Sept. 5, 2024
1
0
[Git][wine/vkd3d][master] vkd3d-shader/d3dbc: Store a enum vkd3d_sm1_opcode in struct sm1_instruction.
by Henri Verbeet (@hverbeet) Sept. 5, 2024
by Henri Verbeet (@hverbeet) Sept. 5, 2024
Sept. 5, 2024
1
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[Git][wine/wine][master] po: Update Finnish translation.
by Alexandre Julliard (@julliard) Sept. 4, 2024
by Alexandre Julliard (@julliard) Sept. 4, 2024
Sept. 4, 2024
1
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[Git][wine/wine][master] win32u: Implement NtGdiDdDDIEnumAdapters.
by Alexandre Julliard (@julliard) Sept. 4, 2024
by Alexandre Julliard (@julliard) Sept. 4, 2024
Sept. 4, 2024
1
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