Giovanni Mascellani : vkd3d: Allocate temporary arrays on the stack in d3d12_command_list_update_push_descriptors().
by Alexandre Julliard July 17, 2024
by Alexandre Julliard July 17, 2024
July 17, 2024
1
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Giovanni Mascellani : tests: Terminate the Agility SDK path with a slash.
by Alexandre Julliard July 17, 2024
by Alexandre Julliard July 17, 2024
July 17, 2024
1
0
Giovanni Mascellani : tests: Pad the constant buffer in test_update_compute_descriptor_tables() to 256 bytes.
by Alexandre Julliard July 17, 2024
by Alexandre Julliard July 17, 2024
July 17, 2024
1
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Conor McCarthy : vkd3d: Limit the workgroup X count for buffer UAV clears to the supported max.
by Alexandre Julliard July 17, 2024
by Alexandre Julliard July 17, 2024
July 17, 2024
1
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Conor McCarthy : tests: Add a test for clearing a large buffer UAV.
by Alexandre Julliard July 17, 2024
by Alexandre Julliard July 17, 2024
July 17, 2024
1
0
Conor McCarthy : vkd3d: Create a descriptor pool for static samplers when Vulkan-backed heaps are used.
by Alexandre Julliard July 17, 2024
by Alexandre Julliard July 17, 2024
July 17, 2024
1
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Eric Pouech : include/mscvpdb.h: Use flexible array members for codeview_symbol union.
by Alexandre Julliard July 16, 2024
by Alexandre Julliard July 16, 2024
July 16, 2024
1
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Eric Pouech : include/mscvpdb.h: Use flexible array members for the rest of structures.
by Alexandre Julliard July 16, 2024
by Alexandre Julliard July 16, 2024
July 16, 2024
1
0
Eric Pouech : include/mscvpdb.h: Use flexible array members for codeview_type with variable.
by Alexandre Julliard July 16, 2024
by Alexandre Julliard July 16, 2024
July 16, 2024
1
0
Eric Pouech : include/msvcpdb.h: Use flexible array members for codeview_fieldtype union.
by Alexandre Julliard July 16, 2024
by Alexandre Julliard July 16, 2024
July 16, 2024
1
0