Jacek Caban : mshtml: Use DISPEX_IDISPATCH_IMPL macro in htmlstylesheet.c.
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Add a separate null 'views' pointer test in test_null_vbv().
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Check UnalignedBlockTexturesSupported when testing GetCopyableFootprints().
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Use get_cpu_sampler_handle() for the sampler heap in test_unbounded_samplers().
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Ensure stream output BufferFilledSizeLocation is always valid.
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Do not test 3D depth textures in test_get_copyable_footprints().
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Set the descriptor heaps for the draw call in test_graphics_uav_counters().
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints().
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Do not clear UAVs via a structured view.
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0
Conor McCarthy : tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints().
by Alexandre Julliard May 22, 2024
by Alexandre Julliard May 22, 2024
May 22, 2024
1
0