Francisco Casas : vkd3d-shader/hlsl: Track bind count according to usage for uniforms.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
0
Francisco Casas : vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
0
Francisco Casas : vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
0
Francisco Casas : vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
0
Francisco Casas : vkd3d-shader/d3dbc: Write used bind count for numeric uniforms.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
0
Francisco Casas : vkd3d-shader: Return a valid pointer when count=0 in param allocator (ubsan).
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
0
Conor McCarthy : vkd3d-shader/dxil: Emit bool inputs and outputs as uint.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
0
Nikolay Sivov : tests: Test SM1 constant register allocation with a row_major matrix.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
0
Francisco Casas : tests: Test SM1 const register allocation with relative addressing.
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
0
Giovanni Mascellani : vkd3d: Handle D3D12_FEATURE_D3D12_OPTIONS16 in CheckFeatureSupport().
by Alexandre Julliard May 13, 2024
by Alexandre Julliard May 13, 2024
May 13, 2024
1
0