Conor McCarthy : vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
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Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Handle the WAVELANEINDEX register.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Conor McCarthy : tests/shader-runner: Skip shader model 6.0 tests if the device does not support them.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
May 2, 2024
1
0
Conor McCarthy : tests/shader-runner: Add a 'require' directive for wave ops.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Handle the WAVELANECOUNT register.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Alexandre Julliard : vcomp: Move the fork wrapper to a separate file.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0
Alexandre Julliard : vcomp: Fix stack alignment in the fork wrapper on ARM.
by Alexandre Julliard May 2, 2024
by Alexandre Julliard May 2, 2024
May 2, 2024
1
0