Alexandre Julliard : rpcrt4: Implement NdrClientCall3 in assembly on all platforms.
by Alexandre Julliard April 17, 2024
by Alexandre Julliard April 17, 2024
April 17, 2024
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Giovanni Mascellani : vkd3d-shader/ir: Only emit trampolines when needed.
by Alexandre Julliard April 16, 2024
by Alexandre Julliard April 16, 2024
April 16, 2024
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Henri Verbeet : vkd3d-shader/ir: Remove VKD3DSIH_DCL_CONSTANT_BUFFER instructions.
by Alexandre Julliard April 16, 2024
by Alexandre Julliard April 16, 2024
April 16, 2024
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Henri Verbeet : vkd3d-shader/d3d-asm: Get rid of shader_addline().
by Alexandre Julliard April 16, 2024
by Alexandre Julliard April 16, 2024
April 16, 2024
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Giovanni Mascellani : vkd3d-shader/ir: Only emit launchers when needed.
by Alexandre Julliard April 16, 2024
by Alexandre Julliard April 16, 2024
April 16, 2024
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Giovanni Mascellani : vkd3d-shader/ir: Swap selection branches if the if branch is empty.
by Alexandre Julliard April 16, 2024
by Alexandre Julliard April 16, 2024
April 16, 2024
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April 16, 2024
1
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Conor McCarthy : vkd3d-shader/ir: Validate tessellation declarations.
by Alexandre Julliard April 16, 2024
by Alexandre Julliard April 16, 2024
April 16, 2024
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Conor McCarthy : vkd3d-shader/dxil: Load domain shader properties.
by Alexandre Julliard April 16, 2024
by Alexandre Julliard April 16, 2024
April 16, 2024
1
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Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic PrimitiveID.
by Alexandre Julliard April 16, 2024
by Alexandre Julliard April 16, 2024
April 16, 2024
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