Zebediah Figura : wined3d: Move checking shader_update_mask to shader_glsl_apply_compute_state().
by Alexandre Julliard March 14, 2024
by Alexandre Julliard March 14, 2024
March 14, 2024
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Zebediah Figura : d3d9/tests: Remove a no longer accurate comment.
by Alexandre Julliard March 14, 2024
by Alexandre Julliard March 14, 2024
March 14, 2024
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Zebediah Figura : d3d11/tests: Add a test for using a large number of SRV resources.
by Alexandre Julliard March 14, 2024
by Alexandre Julliard March 14, 2024
March 14, 2024
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Zebediah Figura : wined3d: Rename the shader_select_compute method to shader_apply_compute_state.
by Alexandre Julliard March 14, 2024
by Alexandre Julliard March 14, 2024
March 14, 2024
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Alexandre Julliard : ntdll/tests: Skip segment register tests on ARM64EC.
by Alexandre Julliard March 14, 2024
by Alexandre Julliard March 14, 2024
March 14, 2024
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Andrew Wesie : wined3d: Use bindless textures for GLSL shaders if possible.
by Alexandre Julliard March 14, 2024
by Alexandre Julliard March 14, 2024
March 14, 2024
1
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Daniel Lehman : oleaut32: Return success from GetSizeMax if not dirty.
by Alexandre Julliard March 14, 2024
by Alexandre Julliard March 14, 2024
March 14, 2024
1
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Daniel Lehman : oleaut32/tests: Add tests for GetSizeMax after dirty flag cleared.
by Alexandre Julliard March 14, 2024
by Alexandre Julliard March 14, 2024
March 14, 2024
1
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Louis Lenders : shell32: Try appending .exe when looking up an App Paths key.
by Alexandre Julliard March 14, 2024
by Alexandre Julliard March 14, 2024
March 14, 2024
1
0
March 14, 2024
1
0