Francisco Casas : vkd3d-shader/hlsl: Cast slt before multiplying on ternary operator.
by Alexandre Julliard March 11, 2024
by Alexandre Julliard March 11, 2024
March 11, 2024
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Francisco Casas : tests/shader-runner: Pass uniforms to vertex shaders in d3d9 and d3d11.
by Alexandre Julliard March 11, 2024
by Alexandre Julliard March 11, 2024
March 11, 2024
1
0
March 11, 2024
1
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Giovanni Mascellani : vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.
by Alexandre Julliard March 11, 2024
by Alexandre Julliard March 11, 2024
March 11, 2024
1
0
Giovanni Mascellani : vkd3d-shader: Move shader signatures to vsir_program.
by Alexandre Julliard March 11, 2024
by Alexandre Julliard March 11, 2024
March 11, 2024
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic TextureGather.
by Alexandre Julliard March 11, 2024
by Alexandre Julliard March 11, 2024
March 11, 2024
1
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Giovanni Mascellani : vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.
by Alexandre Julliard March 11, 2024
by Alexandre Julliard March 11, 2024
March 11, 2024
1
0
Giovanni Mascellani : vkd3d-shader/tpf: Remove a useless parameter to shader_sm4_init().
by Alexandre Julliard March 11, 2024
by Alexandre Julliard March 11, 2024
March 11, 2024
1
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Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic TextureGatherCmp.
by Alexandre Julliard March 11, 2024
by Alexandre Julliard March 11, 2024
March 11, 2024
1
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Conor McCarthy : tests/shader-runner: Add a Gather test with non-constant offset.
by Alexandre Julliard March 11, 2024
by Alexandre Julliard March 11, 2024
March 11, 2024
1
0