Conor McCarthy : tests/shader-runner: Add a test for a signed int structured buffer UAV.
by Alexandre Julliard Feb. 22, 2024
by Alexandre Julliard Feb. 22, 2024
Feb. 22, 2024
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Conor McCarthy : tests/shader-runner: Support structured buffer UAVs.
by Alexandre Julliard Feb. 22, 2024
by Alexandre Julliard Feb. 22, 2024
Feb. 22, 2024
1
0
Feb. 22, 2024
1
0
Feb. 21, 2024
1
0
Feb. 21, 2024
1
0
Petrichor Park : vkd3d-shader/hlsl: Implement acos and asin trig intrinsics.
by Alexandre Julliard Feb. 21, 2024
by Alexandre Julliard Feb. 21, 2024
Feb. 21, 2024
1
0
Henri Verbeet : vkd3d-shader/hlsl: Replace HLSL_MODIFIER_RASTERIZER_ORDERED with a hlsl_type.e.resource flag.
by Alexandre Julliard Feb. 21, 2024
by Alexandre Julliard Feb. 21, 2024
Feb. 21, 2024
1
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Henri Verbeet : vkd3d-shader/hlsl: Introduce hlsl_type.e.resource.
by Alexandre Julliard Feb. 21, 2024
by Alexandre Julliard Feb. 21, 2024
Feb. 21, 2024
1
0
Rémi Bernon : winevulkan: Handle invalid window in vkCreateSwapchainKHR.
by Alexandre Julliard Feb. 21, 2024
by Alexandre Julliard Feb. 21, 2024
Feb. 21, 2024
1
0
Rémi Bernon : winevulkan: Handle invalid window in vkGetPhysicalDevicePresentRectanglesKHR.
by Alexandre Julliard Feb. 21, 2024
by Alexandre Julliard Feb. 21, 2024
Feb. 21, 2024
1
0