Feb. 1, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Emit a vector bitcast if necessary in spirv_compiler_emit_load_ssa_reg().
by Alexandre Julliard Feb. 1, 2024
by Alexandre Julliard Feb. 1, 2024
Feb. 1, 2024
1
0
Feb. 1, 2024
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.
by Alexandre Julliard Feb. 1, 2024
by Alexandre Julliard Feb. 1, 2024
Feb. 1, 2024
1
0
Vibhav Pant : configure: Correctly derive the target from CC if it's set to an absolute path.
by Alexandre Julliard Feb. 1, 2024
by Alexandre Julliard Feb. 1, 2024
Feb. 1, 2024
1
0
Louis Lenders : shcore: Add stub for RegisterScaleChangeNotifications.
by Alexandre Julliard Feb. 1, 2024
by Alexandre Julliard Feb. 1, 2024
Feb. 1, 2024
1
0
Nikolay Sivov : d3d10/effect: Clarify constant buffer flags field meaning.
by Alexandre Julliard Feb. 1, 2024
by Alexandre Julliard Feb. 1, 2024
Feb. 1, 2024
1
0
Evan Tang : tests/shader-runner: Support testing for integer pixel data.
by Alexandre Julliard Feb. 1, 2024
by Alexandre Julliard Feb. 1, 2024
Feb. 1, 2024
1
0
Conor McCarthy : tests/shader-runner: Add an asuint() test to the 64-bit cast tests.
by Alexandre Julliard Feb. 1, 2024
by Alexandre Julliard Feb. 1, 2024
Feb. 1, 2024
1
0
Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic SplitDouble.
by Alexandre Julliard Feb. 1, 2024
by Alexandre Julliard Feb. 1, 2024
Feb. 1, 2024
1
0