Conor McCarthy : vkd3d-shader/dxil: Load raw/structured buffer SRV/UAV descriptors.
by Alexandre Julliard Jan. 29, 2024
by Alexandre Julliard Jan. 29, 2024
Jan. 29, 2024
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Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic RawBufferLoad.
by Alexandre Julliard Jan. 29, 2024
by Alexandre Julliard Jan. 29, 2024
Jan. 29, 2024
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Zebediah Figura : wined3d: Collapse some trivially nested ifs into a single condition.
by Alexandre Julliard Jan. 26, 2024
by Alexandre Julliard Jan. 26, 2024
Jan. 26, 2024
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Zebediah Figura : wined3d: Check for WINED3DUSAGE_LEGACY_CUBEMAP instead of checking the GL texture target.
by Alexandre Julliard Jan. 26, 2024
by Alexandre Julliard Jan. 26, 2024
Jan. 26, 2024
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Zebediah Figura : wined3d: Set the tex_type field of the FFP fragment settings from the resource's GL type.
by Alexandre Julliard Jan. 26, 2024
by Alexandre Julliard Jan. 26, 2024
Jan. 26, 2024
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Zebediah Figura : wined3d: Check the wined3d resource type and usage in find_ps_compile_args().
by Alexandre Julliard Jan. 26, 2024
by Alexandre Julliard Jan. 26, 2024
Jan. 26, 2024
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Zebediah Figura : d3d11/tests: Add a test for shader stencil export.
by Alexandre Julliard Jan. 26, 2024
by Alexandre Julliard Jan. 26, 2024
Jan. 26, 2024
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Zebediah Figura : d3d11: Report support for shader stencil export if available.
by Alexandre Julliard Jan. 26, 2024
by Alexandre Julliard Jan. 26, 2024
Jan. 26, 2024
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