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92984dea
by Rémi Bernon at 2026-06-11T20:59:50+02:00
opengl32: Implement client / host mapping for framebuffer names.
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aba27de1
by Rémi Bernon at 2026-06-11T20:59:52+02:00
opengl32: Allow framebuffer implicit allocation in some core contexts.
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68177c75
by Rémi Bernon at 2026-06-11T20:59:52+02:00
opengl32: Implement client / host mapping for renderbuffer names.
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7dd15073
by Rémi Bernon at 2026-06-11T20:59:55+02:00
opengl32: Allow renderbuffer implicit allocation in some core contexts.
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c6ce266a
by Rémi Bernon at 2026-06-11T20:59:55+02:00
opengl32: Implement client / host mapping for texture names.
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a0587b2a
by Rémi Bernon at 2026-06-11T20:59:58+02:00
opengl32: Ignore more cases in make_opengl get_object_type.
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aed575f5
by Rémi Bernon at 2026-06-11T21:00:00+02:00
opengl32: Implement client / host mapping for sampler names.