-
d0d4ccde
by Giovanni Mascellani at 2026-05-22T14:49:55+02:00
tests/d3d12_invalid_usage: Drop some tests for which native behaviour has changed.
On recent d3d12 runtimes all the dropped tests return S_OK, which
matches what we are returning.
-
ec6bd6d3
by Giovanni Mascellani at 2026-05-22T14:51:09+02:00
ci: Run the Windows tests with the latest Agility SDK.
This is needed to have proper support for mesh shaders.
-
bf7e1e2b
by Giovanni Mascellani at 2026-05-22T14:52:18+02:00
vkd3d: Parse amplification and mesh shader pipeline subobjects.
Mesh shaders are not supported yet, but we give a nicer error
message.
-
a3b59143
by Giovanni Mascellani at 2026-05-22T16:04:55+02:00
tests/hlsl: Test a few simple mesh pipelines.