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c5015f81
by Henri Verbeet at 2026-06-30T19:58:49+02:00
vkd3d-shader/hlsl: Use VSIR_DATA_U32 as structured buffer resource data type.
We use VSIR_DATA_U32 for raw and structured resource views, mostly by
convention; in principle backends would be free to ignore the resource
data type for raw and structured buffers, but they currently don't.
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1c75b138
by Henri Verbeet at 2026-06-30T19:58:49+02:00
vkd3d-shader/ir: Validate that the resource data type for raw view descriptors is VSIR_DATA_U32.
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de03066f
by Henri Verbeet at 2026-06-30T19:58:49+02:00
vkd3d-shader/ir: Validate that the resource data type for structured view descriptors is VSIR_DATA_U32.
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7b62a72a
by Henri Verbeet at 2026-06-30T19:58:49+02:00
vkd3d-shader/spirv: Use spirv_compiler_error() in image_format_for_image_read().