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8d8bc7b2
by Henri Verbeet at 2026-05-21T10:32:29+02:00
tests/hlsl: Port test_resource_arrays() from d3d12.c.
Mostly in order to have a shader model 6 version of the test.
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eede387c
by Henri Verbeet at 2026-05-21T10:32:29+02:00
vkd3d-shader/d3d-asm: Recognise the "64UAVs" global flag.
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9a718a59
by Henri Verbeet at 2026-05-21T10:32:29+02:00
vkd3d-shader/spirv: Ignore VKD3DSGF_ENABLE_UP_TO_64_UAVS in spirv_compiler_emit_global_flags().
This seems to exist mostly for the benefit of the target API. Feature
level 11_0 supports 8 UAV slots; feature level 11_1 raises that to 64.
As far as I'm aware there's no inherent limit like that in SPIR-V.