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0f7b7a91
by Giovanni Mascellani at 2026-04-27T21:03:13+02:00
tests/hlsl: Run the render target sample position test for all shader models.
Fixes: 73e5f48e53d84c96b8ad2d0336992092b9ed7352
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16c46a93
by Giovanni Mascellani at 2026-04-27T21:03:16+02:00
tests/hlsl: Work around a test failure on AMD in rt-get-sample-info.shader_test.
AMD d3d11 seems to run into a bug handling
GetRenderTargetSamplePosition(u). From the few tests I did it seems the
problem is triggered when the constant buffer register is passed
directly to the "samplepos" instruction without going through a
temporary register. Since we're not interested in modelling this
behaviour, I'll just work around it by always doing some computation on
the sample index.
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84364c2b
by Giovanni Mascellani at 2026-04-27T21:06:43+02:00
tests/hlsl: Test GetRenderTargetSampleCount() on a non-multisampled render target.