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5255c563
by Giovanni Mascellani at 2026-05-25T09:56:35+02:00
tests/d3d12: Do not skip the "continue" test any more.
It now seems to pass.
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8c9975fe
by Giovanni Mascellani at 2026-05-25T09:57:53+02:00
tests/d3d12: Skip the "dadd" and "dmovc" on all Windows drivers.
The failure is not related to WARP, but to the d3d12 runtime in
general, which internally uses dxilconv.dll to translate TPF
shaders to DXIL.
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2ac1a5bf
by Giovanni Mascellani at 2026-05-25T10:02:49+02:00
tests/d3d12: Tweak the shader cache tests so that they pass in other environments.
The shader cache tests currently rely on a specific behaviour of
the native shader cache, that seems to work on the CI but doesn't
on other systems I tested it.
Try to make the tests a bit more flexible so they still test
interesting behaviour such as the eviction mechanism, but do not
assume an excessively specific behaviour.