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cef6811d
by Giovanni Mascellani at 2026-05-25T10:46:50+02:00
tests/hlsl: Account for a bug on Windows NVIDIA d3d11 in minimum-precision.shader_test.
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7a8482aa
by Giovanni Mascellani at 2026-05-25T10:47:09+02:00
tests/hlsl: Account for a bug on Windows AMD in cast-64-bit.shader_test.
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a6b6cf3f
by Giovanni Mascellani at 2026-05-25T11:00:10+02:00
tests/hlsl: Make a test in non-const-indexing.shader_test more robust.
GPUs differ in how they round array coordinates halfway between two
integers, so we avoid testing that detail.
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93a624c9
by Giovanni Mascellani at 2026-05-25T11:14:12+02:00
tests/hlsl: Account for a bug on Windows AMD in non-const-indexing.shader_test.
I'm not sure of what's happening here, AMD on Windows just returns wrong
results.