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69f7a7b9
by Rémi Bernon at 2026-06-12T20:49:57+02:00
opengl32: Implement client / host mapping for display list names.
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b33d0828
by Rémi Bernon at 2026-06-12T20:49:59+02:00
opengl32: Implement client / host mapping for program names.
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72c45cd6
by Rémi Bernon at 2026-06-12T20:50:04+02:00
opengl32: Implement client / host mapping for vertex shader names.
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c56152bb
by Rémi Bernon at 2026-06-12T20:50:13+02:00
opengl32: Implement client / host mapping for fragment shader names.
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92fa9c55
by Rémi Bernon at 2026-06-12T20:50:18+02:00
opengl32: Implement client / host mapping for semaphore names.
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c79b438e
by Rémi Bernon at 2026-06-12T20:50:18+02:00
opengl32: Implement client / host mapping for memory names.
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421b27dc
by Rémi Bernon at 2026-06-12T20:50:18+02:00
opengl32: Implement client / host mapping for path names.