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f3aa63fd
by Henri Verbeet at 2026-04-23T23:19:06+02:00
tests/shader_runner: Always add the minimum shader model to the runner mask.
Before this commit, a "[pixel shader fail]" within a
"shader model >= 5.0" section would get 2.0/4.0/6.0 as runner mask. 2.0
and 4.0 would get skipped due to not meeting the minimum shader model,
and would fail for the wrong reason if they didn't get skipped. 6.0
would run with dxc, which doesn't help vkd3d-shader coverage much.
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d631dfe1
by Henri Verbeet at 2026-04-23T23:19:06+02:00
tests/hlsl: Add a stencil export test.
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edfb2da9
by Henri Verbeet at 2026-04-23T23:19:06+02:00
vkd3d-shader/d3d-asm: Recognise the "stencilRef" global flag.
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098a458c
by Henri Verbeet at 2026-04-23T23:19:06+02:00
vkd3d-shader/spirv: Ignore VKD3DSGF_ENABLE_STENCIL_REF in spirv_compiler_emit_global_flags().
We implicitly handle this in spirv_compiler_emit_register_execution_mode(), so
we don't need to do anything here.
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c197911d
by Henri Verbeet at 2026-04-23T23:19:06+02:00
vkd3d-shader/dxil: Handle SV_StencilRef outputs.